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HowToJump beta

Why HowToJump?

Every player knows the feeling. You come back to a game after a break and the controls are gone from your hands. Or you want to change one binding, and end up hunting for a blurry screenshot on a forum.

HowToJump is meant to be for control schemes what Wikipedia is for facts. One open reference where the layout of every game is gathered in one place, described the same way, and free for anyone to read.

When it helps

Coming back, and moving between devices. When you are juggling several games, or returning to one after months, the core mappings and combinations are one click away. It shows most when the same game follows you across hardware. Keyboard and mouse at the desk, a controller on a Steam Deck later the same evening.

Remapping and custom hardware. A reference for configuring Steam Input or a programmable pad. It tells you what the original scheme does, where a secondary action can go, and exactly what Start, Select, LS and RS are for in that particular title.

Before you buy. How much a game asks of your hands is visible before you pay for it. You can see whether it leans on long combinations, and whether it is comfortable on the input you actually use.

Older games and silent menus. Paper manuals are long lost, and some games never show their own layout on screen at all. Those are the ones a reference is for.

In the overlay, without leaving the game. No alt-tab, and no pausing halfway through a cutscene to dig through settings. The layout opens inside the Steam overlay, over the running game.

How it is built

Open, and not ours alone. The schemes come from open sources, credited where they are used, and from players who add and correct them. What comes out is shared under CC BY-SA, the same licence as the material it is built from.

One place instead of twenty. Scattered Reddit threads, lost text files and half-filled wiki tables say the same thing in twenty different shapes. Here every game is described the same way. Every device sits side by side, and there is a printable sheet at the end.

Free, and without advertising. Everything on the site is open to everyone, with no payment, no sign-up to read, and no ad banners. An account is only for adding things of your own.

Adding a scheme is easy

From a screenshot. Take a picture of the control settings screen, and the built-in recognition reads the scheme out of it. What is left for you is to look the result over and press save. It is the fastest way in, and nobody has to type dozens of buttons by hand.

From a template, or from another game. Genre templates hand you the skeleton of a shooter or a racer to adjust to the game. And a similar game can be the whole starting point, since any published scheme can be cloned, franchise siblings first.

With an editor that helps. Action names come from a shared vocabulary, buttons are picked off drawn keyboards and gamepads, and an action takes its usual bindings in one click. A scheme can be carried across devices automatically.

Getting in touch

A game we are missing can be asked for with a form. Reporting a mistake in a scheme, or adding a correct one of your own, needs an account.

Everything else reaches us at izevai.dev@gmail.com.